Group Environment Scene – Dark Alley

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Connor’s Tomahawk

Assassin’s Creed weapon sculpted in Zbrush and Max. PBR with Diffuse, Normal, Roughness and Metal Maps

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Orc Camp – Low Res Mobile Asset

Modelled in 3dsMax. Details added in Zbrush and baked into Normals. Diffuse only.

B  A2

Mobile Game Asset – Low Res

Modelled in Max, Hand painted textures.

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Zoomed Out (possible in-game angle)

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Sanfran Cable Car

V2 Main V2 Back

Your Grandpa’s ipod

Model of a vintage radio

Modelling/Texturing: 3ds Max and Photoshop

Rendering: Marmoset (Diffuse, Gloss, Normal and Metal).

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Vintage Bowling shoes

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HOBO Shopping Cart

Modelled in 3ds Max and Zbrush, Textured with Ndo and Photoshop, Rendered in Marmoset.screenshot006 screenshot007

Dragon Quest Inspired House

Hand painted model using only a diffuse map. Modelled and rendered in 3ds Max.   House Renderhouserender2

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